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Chapter 1: IT Ethics | 1. IT Ethics 2. Second Life Case 3. Smurfvilee Case | ![]() |
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Chapter 2: IT Impacts | 1. Smart Technology 2. Information Systems 3. Role of IS | ![]() |
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Chapter 3: IT Strategy | 1. Competitive Advantage 2. Business Model | ![]() |
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Chapter 4: Trend of IT Strategy | 1. Network Economics 2. Smart Business Keywords | ![]() |
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Chapter 5: Platform | 1. Platforms 2. Two-sided Markets | ![]() |
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Chapter 6: IT Infrastructure | 1. Computer Architecture 2. Input and Output | ![]() |
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Chapter 7: IT and Productivity | 1. IT Productivity 2. Competition with Robots | ![]() |
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Chapter 8: Database | 1. Relational Database 2. Conceptual Design 3. DBMS | ![]() |
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Chapter 9: Data Mining | 1. Data Warehouse 2. Data Mining | ![]() |
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Chapter 10: Big Data | 1. Trend 2. Technologies 3. Applications | ![]() |
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Chapter 11: Telecommunication | 1. Packet Switching 2. TCP/IP 3. Intranet vs. Extranet | ![]() |
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Chapter 12: Security | 1. IT Vulnerability 2. Computer Crime 3. Security Management | ![]() |
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Chapter 13: Enterprise Applications | 1. ERP 2. SCM 3. CRM | ![]() |
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Chapter 14: Introduction to Digital Economy | 1. Digital Economy 2. Law of One Price 3. E-Commerce Marketing | ![]() |
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Chapter 15: IT Evaluation | 1. Supercomputer Case 2. Real Option Theory | ![]() |